As he swipes his finger over the touch screen, Joseph Quintanilla senses a subtle bumpiness. Rubbing back and forth, he feels the roughness give way to what seems like a flat glass surface. “Yeah, I can feel it getting smoother,” says Quintanilla, who is blind.
The touch pad in his hands displays a snowy, frosted window that his finger wipes smoother with every pass. It’s an effect created in part by Ali Israr, an engineer at Disney Research labs. Israr specializes in haptic engineering, which focuses on applying tactile stimulation to our interactions with computers.
The texture under Quintanilla’s finger doesn’t mimic the exact feeling of snow under fingertips — the temperature shifting, solid becoming liquid — but it does convey the feeling of a rough texture becoming smooth and even. Once Israr describes the image, Quintanilla immediately gets it. “Oh yeah, I can picture it now,” he says. “That’s very cool.”
Quintanilla, who works at the National Braille Press as its director of major gifts and planned giving, is looking for a tool that could help blind children read maps and graphs when taking standardized tests. Currently, these students use sheets of paper with raised lines to represent images — a format essentially unchanged since the 1820s and increasingly costly to print.
Quintanilla heard about Israr’s work on Disney’s TeslaTouch**, a flat screen that uses frictional forces to make users feel like they’re interacting with images on it, and he decided to check it out to consider it for grant funding.